![]() ![]() While players don't need to be seasoned pros to keep up with the game's learning curve, they will have to be committed. The extravagantly detailed backgrounds alone offer a worthwhile experience either solo or with friends, but the added frenzy of four on-screen characters is the kind of fun that evokes memories of old school couch gaming, but with all the comforts of a modern design philosophy. The progression in gameplay and escalating difficulty aren't meant to intimidate each increase in challenge and additional side puzzles are surprisingly intuitive, and made all the more achievable when utilizing the game's four player co-op. Sure, the genre isn't home to many of the most sought after and well-funded studios, we were frequently left scratching our heads as to why several twists or ingenious mechanics hadn't made the jump over to Nintendo's most famous characters ( not the other way around). Although Murfy's actions are executed with a simple button press, advancing to preassigned locations as the characters move through the level, the mechanic adds tension and twitch-based platforming that may have seemed missing from the previous game.Īgainst the odds, Ubisoft Montpellier found a way to add this level of depth without making it feel overwhelming - the player's bag of tools may have gotten larger, but choosing the right tool for the job quickly becomes reflex, ultimately proving that a platformer doesn't have to punish players in order to be more engaging. Much of the new gameplay owes itself to the addition of Rayman's floating accomplice Murfy, capable of eating his way through cake or laying down guacamole to stem a flow of lava-like salsa. Each new world, stage, or boss battle seems to introduce a truly inspired and refreshing twist on 2D platforming, executed with a precision that will leave most side-scroller enthusiasts wondering why more developers haven't thought of them before. It's especially a compliment to say that despite Legends following in the trail blazed by Origins, it is a game filled with surprises. From the very first stages of Legends, it's easy to see his meaning: with its combination of art styles, core mechanics, mini-games and boss battles, most players will, at some point, need to remind themselves that this much content has been made available in a single game.Īny one world - be it the lush forests that hearken back to Origins' early stages, or the truly over-the-top world based on Mexico's Day of the Dead festival - could easily represent a standalone game, and the freedom given to hop from one world and contained stage to another means players aren't forced to make their way through an entire world in order to enjoy the one that first attracted them. In our interview with Michel Ancel, the series' creator gave his opinion that while Origins was an homage to the past, Legends was a completely different animal. The first look at Legends hinted that the team was taking a similar approach with the sequel, but the finished product is much, much more than a simple expansion or refinement of its predecessor's core gameplay. ![]() Our extensive preview of Rayman Legends earlier this summer made it clear why the game's developers were eager to share their work with hungry fans, but after playing the game in its entirety, one thing's clear: Rayman Legends should be experienced by every fan of 2D side-scrollers, regardless of the platform.įor those who may have missed out on Rayman: Origins - first of all: shame on you ( read our review) - Ancel's team found near-universal success by returning to the character's roots, and crafting a stylish and deviously challenging side-scroller. ![]() The shift to multi-platform was a risk for Ubisoft, with the game's creative director Michel Ancel making his own disagreement clear.
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